A "technical alpha" was opened to a handful of players at the end of the month and to the general public in August. It was a fighting game created by Seth Killian, who had joined the studio after departing Santa Monica Studio. Radiant's second game, Rising Thunder, was announced in July 2015. In a June 2015 round of seed funding, Radiant raised $4.5 million from investors Andreessen Horowitz, London Venture Partners, and General Catalyst. Stonehearth was made available in early access in June 2015 and released in July 2018, although some development goals from the Kickstarter campaign were left unfulfilled. The funding concluded one month later with a total of $751,920 pledged by backers. The studio launched a crowdfunding campaign via Kickstarter for Stonehearth, a city-building game, in 2013, initially seeking US$120,000.
Stonehearth steam software#
They were most recently employed as software engineers for VMware but quit their jobs in 2011 to develop video games full-time, founding Radiant in Los Altos, California. They had previously launched the Evolution Championship Series (Evo), an esports tournament for fighting games, and developed GGPO, a fighting game middleware platform. Radiant Entertainment was founded by twin brothers Tom and Tony Cannon. The game was later replaced by a freeware "community edition" in January 2018. Radiant was acquired by Riot Games in March 2016 and Radiant's second game, Rising Thunder, was canceled during its alpha phase. Founded by twin brothers Tom and Tony Cannon in 2011, the company has developed Stonehearth, a city-building game, which was released in July 2018 after three years in early access. is an American video game developer based in Los Altos, California.